Pyramid Review: Mage Knight Dungeons

Pyramid Review

Mage Knight Dungeons

Published by WizKids

Written by Michael Mulvihill, Kevin Barrett, Ian Reddit, Matt Robinson, and Jordan Weisman

Starter Set: $19.95
Booster Set: $6.95
Dungeons Builder Kit: $14.95

Miniature Wargames figures and the term "collectible" would appear to be quite incompatible, but the publisher, WizKids have certainly proved that this is not the case. Their collectible miniatures wargame, Mage Knight: Rebellion, has been something of a hit, with both clever design and marketing. The marketing in that the game was sold like a collectible card game -- you bought an $18 starter set and then added as many $6.50 booster sets as you wished. Once you got the boxes open you found the rules and everything you needed to play, but most especially the miniatures. These were done in tough plastic and came pre-painted, so that there was none of the time-consuming preparation of painting and assembly required with more traditional metal miniatures. True, the paint jobs were rather rough in quality, but it still meant that when you got your small army on the table, you had an instantly attractive and durable product before you. Of course, there was nothing to stop you repainting your Mage Knight miniatures.

Mage Knight: Rebellion also cut down on the record keeping and paperwork of traditional wargaming through innovative design. The base of each figure contained a combat dial, which combined with the rest of the information upon the base, kept track of a miniature's . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: February 1, 2002


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