Pyramid Review: Eden Odyssey: Wonders Out of Time (for d20)

Pyramid Review

Eden Odyssey: Wonders Out of Time (for d20)

By Eden Studios

Written by Kevin Wilson

48 pages; $9.95

Note: This review contains some mild spoilers. While none reveal secrets from the adventures contained in Wonders Out of Time, some of the Merithian culture's details are given -- a potential problem for those players who want to have their game world to remain completely surprising.

Eden Studio's excellent d20 supplement Wonders Out of Time, like their previously released Eden Odyssey title Akrasia: Thief of Time, is not a single adventure. Instead, it provides a series of short linked adventures and background material with a common theme. In this case, Wonders Out of Time details the remains of the Merithian Empire, a collapsed magic-intensive civilization based stylistically on the Roman Empire. The loosely connected adventures are designed to be introduced throughout a campaign as the player characters gain levels, rather than in series, allowing the Merithian Empire to be a part of the background tapestry rather than making an awkward and jarring appearance. In addition to adventures, Wonders Out of Time includes a ten-page Appendix full of new monsters, magic items, NPCs, and a new magic system and prestige class. Because it is adaptable to almost any setting, Wonders Out of Time is an interesting and relatively inexpensive sourcebook for DMs looking for a quick and easy way of giving his campaign world usable historical depth. . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 22, 2002


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