Cults Across America

Atlas Games

$44.95

The orange cult has been causing trouble. They've taken over Milwaukee and the greater Midwest and think they can move into my territory. I wish them a lot of luck because I got the entire western coast and the state of Texas. If that isn't enough, I can keep them really hopping with a Big Honkin' Truck, the Ambassador from Uruguay and I just took a little side trip to R'lyeh. The big guy I brought back with me is sure to make them orange fools pause.

Designer Jeff Tidball must be a seriously damaged individual. He signs on to America Online and it inspires him to create Spammers . He recalls George Bush and the Hands Across America shtick of the 1980's and he ponders what would it have been like if all those people were Cthuloid cultists. The end product of that little bit of musing is the board game spread in front of me and my fellow travellers.

A first glance at Cults will present a very colorful map of the U.S., the Dreamlands, and R'lyeh. You will also see that a number of major cities-- and some lesser known but still very interesting ones (such as Arkham and Waco)--have been demarcated on the map. The cities have a series of lines springing out from them. As the title implies, the objective is to put together a string of your cultists from one of the Atlantic Ocean cities across to one of the Pacific Ocean towns. The cults are connected through . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 28, 1998


Copyright © 1998 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.