Pyramid Review: Enter the Zombie (for All Flesh Must Be Eaten RPG)

Pyramid Review

Enter the Zombie (for All Flesh Must Be Eaten RPG)

Published by Eden Studios

Written by Al Bruno III, Richard Dakan and Jack Emmert with Colin Chapman, Derek Guder and Gerry Saracco Illustrated by Storn Cook, C. Brent Ferguson, D W Gross, Francis Hogan, Matt Morrow, Christopher Shy and George Vasilakos

7.5" by 9.5" 176-page perfect bound softback; $20

In All Flesh Must Be Eaten, Eden Studios explored the nature of the zombie in all of its shambling glory. It enabled the Zombie Master (as the GM is known in AFMBE) to design his own muscle munching members of the walking dead and then pit them against the players in some "last days of humanity . . ." Beyond the basic concept, the game came with over ten "Deadworlds" that served to show how much could be done with the basic zombie in various different settings. Yet "The Zombie Survival Horror Roleplaying Game" possessed one inherent limitation: there was still only so much mileage to be made of the encroaching apocalypse/post-apocalypse survival type of game. Games not only tended to be rather finite in length, but also rather depressing in nature, especially in the face of an endless swathe of zombies . . .

Thus every Zombie Master, or ZM, will be pleased to hear that Eden has released the much-anticipated second supplement for AFMBE. Enter the Zombie revives the genre by combining it with another . . . namely that of Hong Kong cinema. Not only does this book present new, tougher martial arts for Eden Studios' Unisystem . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 19, 2002


Copyright © 2002 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.