Pyramid Review: GURPS Conspiracy X

Pyramid Review

GURPS Conspiracy X

Published by Eden Studios, Inc.

Conversion and Writing by M. Alexander Jurkat

Additional Writing by C. William Borrall

Developed by Sean Punch

Edited by Janice Sellers

Cover by C. Brent Ferguson; Illustrated by Stephen Brotherstone, Steve Bryant, C. Brent Ferguson, Francis Hogan, Heather McKinney, Scoot Neely, Michael Osadciw, Paul Phillips, Phil Reed, Jeff Reitz, Christopher Shy, Robert Taylor, George Vasilakos

Original Concepts and Writing by Rick Ernst, Shirley Madewell, Chris Palace

288 pages; b&w softbound; $30.00

Steve Jackson Games is once again treading the licensing waters by giving Eden Studios, Inc. the go-ahead on GURPS Conspiracy X. The text of the setting has been brought into line with SJ Games' realistic mechanics, offering both old players and new some more options for their campaigns.

[CAMPAIGN SPOILER ALERT!]

If "They" have kept you in the dark, Conspiracy X is another in the seemingly endless line of game worlds plagued by a secret history. The Watch was formed to stop Hitler's occult victory in World War II, and it survived the war to pursue investigations into UFOs. The Watch discovered our globe was being buzzed by the alien Greys, and disagreements within the organization on how to approach these visitors caused a split.

Operation Dove attempted to contact the craft peacefully, while Operation Pigeon Shoot tried to shoot the vehicle down to research what could be mankind's worst enemies. The ship . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 26, 2002


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