Pyramid Review: Star Trek Roleplaying Game Narrator's Guide

Pyramid Review

Star Trek Roleplaying Game Narrator's Guide

Published by Decipher Roleplaying and Miniatures Studio

Written by Matthew Colville, Kenneth Hite, Ross A. Isaacs, Steven S. Long, Don Mappin, Christian Moore, and Owen Seyler

Edited by Ross A. Isaacs

Graphic Design by George Vasilakos

Cover Design by Michel Vrana, Dan Burns

256 page full-color hardback; $29.95

Star Trek just keeps coming back in one form or another. Decipher has released the second half of its core Coda System, the Star Trek Narrator's Guide. Together with the Player's Guide, it places the entire Star Trek universe in easy reach. Although there is some repetition between the books -- most notably the Coda System itself -- the two are carefully (and successfully) crafted to complement one another.

The book is broken up into three sections: Series Creation, Playing the Game, and Narrator Resources. The first, Series Creation, gives the Narrator advice on what to do before he and his players ever sit down to the table. The entire book treats the game as though players were creating their own TV series. Not only does this link the game and the franchise in the players' heads, it makes it easier to break the advice down.

The chapters in this section take the process step by step. Where and when is the series set? Who or what are the major players, the dominant species, the affected sectors? What will and won't be allowed? How do you change the focus of the show from season to season? . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 21, 2002


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