Prawn

Pyramid Review

Prawn LARP

Published by Interactivities Ink, Limited

Written by Mike Young

Art by Sean Butler and Art Today

48 b&w pages; $13.50

While LARPs offer the participants the chance to take roleplaying to the next level, wearing the same costumes as their alter egos, carrying props, and performing some of the less outrageous physical activities, the setting itself is often hard to duplicate. There's seldom a gothic mansion or cobble-stoned old street in Europe around when you need it to set the mood. As long as you have access to a swimming pool, that's not going to be the case when you play the Prawn LARP from Interactivities Ink, Ltd.

Most of the players in Prawn portray fish or other creatures that make their home in the water (for whatever reason, prawn per se don't seem to play a big part). The setting is The Tank, the only world most of the fish know (though some hold a firm belief in a glorious place called The See where the invisible walls don't hold a fish back from swimming where he pleases). Life is pretty good in The Tank so long as the mysterious Hands are bringing you food and aren't attempting to yank you out of your home, never to be seen again.

Character creation starts with a concept, some creature that would live in a fish tank or other small body of water. Limitations on amphibians and the like are between you and your Tank Master (about whom, see below). Once you've got a critter and some sort of background in mind, you flesh . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 23, 2002


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