Pyramid Review: The Great Space Drag Race

Pyramid Review

The Great Space Drag Race

Published by Holistic Design Inc.

Game Design by Chris Wiese and Craig Zipse

Graphics and Development by Craig Zipse

full-color components, ziplock bag; $14.95

Ladies and gentlemen, start your stardrives. Holistic Design Inc.'s The Great Space Drag Race is a flatline flight to the finish, but just because the game -- and the course -- are straightforward doesn't mean it'll be easy.

The race is run on a straight length of track with the stars as a backdrop. The object is to be the first dragster to fully cross the finish line or, barring that, be the last dragster still in one piece when hostilities have subsided. Hostilities? Yes, it's that kind of game. Speed is an asset, but if it doesn't work, you can always fire a missile up the lead ship's tailpipe.

Each player (2-4 of them) picks a dragster and takes its ship control console (a sheet with current stats and places for cards and weapons). The ships are all the same, and the game comes with a selection of small starship miniatures and stands to raise them off the tabletop. (If that's too fancy for your taste, you can resort to using the plain-vanilla square counters instead.) Everyone gets four Equipment cards, and each person chooses one to use for the game's duration. Equipment may jazz up your movement or add new weapons to your battery, among other effects. Pick initiative counters to determine your starting position (or roll one of the four small . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 18, 2002


Copyright © 2002 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.