Traveller d20

Pyramid Review

Traveller T20 (for d20)

Published by Quiklink Interactive/RPG Realms

Adaptations and Rules for d20 by Hunter Gordon

Written by Martin J. Dougherty and Hunter Gordon

Art by David Mattingly, Steve Bryant, Paul Daly, Chad Fidler, Bryan Gibson, Jason Millet, Allen Nunis

448-page hardback with 16 color plates; $44.95

In what has been a long life for an RPG, there have been many reiterations of Marc Miller's Traveller universe. Some -- like Mega-Traveller, Traveller: The New Era, and T4 -- have fallen by the wayside, while others can still be found on the shelves at your local games store today. Modern editions of the game -- such as GURPS: Traveller and GRIP: The Traveller Edition -- have been recently rejoined by the Far Future Enterprises collected reprints of the original Classic Traveller. These three different sets of game mechanics give both GM and player plenty of choice in selecting the rules they want to play in what is essentially the same setting; now they are joined by a fourth option.

Traveller T20 gives the d20 System its very first hard science fiction setting and rules set. Until the advent of the d20 System, playing Traveller using any set of Dungeons & Dragons rules would have been difficult at best; where Traveller placed its emphasis on skills and a character's prior history, Dungeons & Dragons remained a class- and level-based system that did little for either skills nor prior history. In the scant few years since its release, the d20 System has shown itself . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: November 22, 2002


Copyright © 2002 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.