Pyramid Review: Sucking Vacuum

Pyramid Review

Sucking Vacuum

Published by Alien Menace

Designed by Marc Smith

$6.95

All is quiet aboard the International Space Station. After a hard day of conducting strange experiments on animals in zero-g, waltzing around in extra-vehicular activity and answering questions from classrooms of 12-year-olds everywhere, the six-man crew have turned in for the night. As they settle down to their nightly litany of "Bonne nuit, Yuri", "Gute nacht Akira", "Good night, Penelope" and so on, they expect nothing more than a good night's sleep. But with a whang, clang, and whoop from the alarm, they are awake and panicking, because the station is hemorrhaging oxygen . . . they need to get off fast! But there lies the problem; the station has just one escape pod and it only has two places. It may only get two of the astronauts home, but each of the six aboard is determined that one of those places is going to be theirs. None of this is helped by years of neglect, which has left equipment strewn throughout the station, with nobody knowing just where any of it lies . . .

Sucking Vacuum is a little game from Alien Menace, who are also the publishers of Danger Guy and Election Day. It has the look and feel of an old-style Cheapass title, but there the resemblance ends. Designed for three to six players, ages 13 and over, Sucking Vacuum comes packaged in an envelope and ziplock bag, and contains:

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: November 29, 2002


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