Pyramid Review

Dante's Inferno

Published by Twilight Creations, Inc.

Game concept & Design by Kerry Breitenstein and Todd A. Breitenstein

Art by Dave Aikins

Layout, design by Todd A. Breitenstein and Kerry Breitenstein

$29.99; boxed set; 81 colored board tiles; 21 demon figures, including Lucifer; 36 player figures in 6 colors; two six-sided dice; 28 counter markers; 6 full-color resource tracks; 8-page full-color rulebook; for 2-6 players

Twilight Creations, Inc. is going back to the well for their latest board game, Dante's Inferno. Not only does it use that epic work of literature as the loose basis for the action in the game, there are parts that feel a bit like Twilight's other games and mechanics that were heavily inspired by the popular Settlers of Catan lines.

The object of the game is to be the first player to reach the ninth circle of Hell and defeat Lucifer. The board is made out of 81 tiles, each forming the circles of the underworld (technically, they're squares here). The board is nine tiles on a side on the outside, with two levels of hell per tile. The next tier is seven squares on a side, and they taper down to the single tile in the center where Lucifer rules.

Everyone starts with three of his playing pieces on the first circle. The tiles come in four colors (not counting the black corner squares), and they all have two numbers printed on them. Once a player dispatches any demons hanging about, he rolls for resources with the . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 6, 2003


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