Pyramid Review

Diceland: Space

Published by Cheapass Games

Designed by James Ernest & Falko Goettsch

Ships based on designs from Richard Carlson & Iikka Keranen

Art by phosphorous, Iikka Keranen, & James Ernest

25 full-color snap-together dice (glueless assembly required), full-color rules booklet, two cutout sets of 1-10 counters

Garthans vs. Muktians Set: 11 Garthans, 8 Muktians, 5 Tan Ru, 1 Kawangi Destroyer

Terrans vs. Urluquai set: 11 Terrans, 8 Urluquai, 5 Zorg, 1 Klackar Outrider

$14.95 per set

It looks like Cheapass Games is finally following up on their promise to produce new genres and settings for their Diceland paper dice game. The first set, Deep White Sea, told the story of five different factions fighting for a lost ship on an icebound planet. Another version crossing into Steve Jackson Games' Ogre territory is also slated for release. With the current set, Space, the action goes -- surprise -- into outer space. More specifically, it puts the Strange Adventures in Infinite Space computer game onto its dice and sets them on the tabletop.

For those not familiar with the first release, Diceland sets come with 25 paper dice, colorful die-cut foldouts that easily snap into oversized eight-sided dice. (The packaging also has two sets of 1-10 counters that can be cut out for keeping track of commands.) The dice are your units in combat, with a single combatant in varying stages of health on each die face. Players press dots on the facets . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 13, 2003


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