Pyramid Review

HârnQuest 4 (for the HârnWorld Campaign Setting)

Published by Columbia Games Inc.

Written by Peter Leith, Kerry Mould, Patrick Nilsson, Jonathan Davidson, Jerry Holland-Hibbert, & John Sgammato

Illustrated by Richard Luschek

Cartography by Patrick Nilsson, Jonathan Davidson, Jerry Holland-Hibbert Edited by Tom Dalgliesh, Grant Dalgliesh, John Sgammato, & Cal Stengel

50 loose-leaf b&w pages, two color maps; $24.98

HârnQuest #4 is the latest issue of Columbia Game's quarterly supplement to their excellent HârnWorld campaign setting. HârnWorld has been in print since 1983, but there have been several dry spells with little new material getting published. Old fans will be glad to see new material flowing regularly again, and new players will find this a great time to explore this dynamic setting.

HârnWorld is a medieval fantasy setting that emphasizes realism, consistency, and detail. On the surface HârnWorld appears relatively mundane, and is much like Europe of the 10th-13th centuries. However, behind this veil are all the fantasy elements popular in most games: elves, dragons, wizards, mythical beasts; there is even a god residing on the main island. This subtle blending of fantasy and realism allows individual GMs to fine-tune the setting to their personal taste, from gritty historical realism, to multidimensional high-powered fantasy. The fantastic is never too intrusive to spoil the fun of historically minded gamers, but is easily . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 11, 2003


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