This article originally appeared in d20 Weekly

Freeport: City of Adventure

Published by Green Ronin Publishing

Written by Chris Pramas and Matt Forbeck

160 b&w pages & 4-page color map; $29.95

For those who don't know anything about Freeport, it's an island in the Serpent's Teeth chain, once ruled by pirates built upon the remnants of a once-mighty serpent empire that was crushed by a mad god. The setting started off with a trilogy of adventures, adding a mega-adventure and some great web support. Freeport is a strange little city as it combines elements of the Cthulhu mythos with pirate activity, mixed liberally with heroic fantasy.

Freeport: City of Adventure is broken up into six chapters with three appendices and an index. The bulk of the book, Chapter 4, "A Freeport Gazetteer," breaks the city up into smaller chunks by district and shows the wide variety of social levels that Freeport houses. Want to show off your gold and rub shoulders with the elite and powerful? Go to The Old City. Want to break into the merchant business? Try the Merchant District. Have a cleric in the party who needs to check his supplies? The Temple District provides the DM options to customize the gods of Freeport to his own setting. Each district has a number of detailed locations with NPCs and adventure hooks that DMs can quickly insert into their own campaigns even if they aren't using Freeport.

For example, if you use the Scarred Lands setting and have a party set in Mithril, the Sewer Rats organization can be the ones who tell the paladins . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 17, 2002


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