This article originally appeared in d20 Weekly

Path of the Sword

Legends and Lairs: Path of the Sword

Published by Fantasy Flight Games

Developed by Will Upchurch

Written by Clay Breedlove, Shaun Cashman, Lizard, Michell Lyons, James Maliszewski, and Brian Patterson

Interior Illustrations by Toren Atkinson, Andy Brase, David Griffith, Eric Lofgren, Chad Sergesketter, and Tyler Walpole

173 page b&w hardcover; $24.95

Do you think of wizards and sorcerers as effete wimps, barely able to lift their own wands? Are clerics moralizing zealots, tolerated only for their healing ability? Are rogues cowardly little weasels, cringing in the shadows when there's work to be done? Would you rather just armor up and wade hip-deep into the fray? If so, then the latest volume in Fantasy Flight Games Legends and Lairs series, Path of the Sword, may be the supplement you've been waiting for. Billed as a character resource for barbarians, fighters, monks, and rangers, Path of the Sword is similar in scope and style to Mongoose Publishing's Quintessential Fighter, and focuses on providing numerous options for melee specialists.

The book is divided into four broad chapters. The first, "The Fighting Classes," is the largest section, occupying nearly half the book. Not surprisingly, much of this section is given over to the presentation of twelve new prestige classes, including four monk-specific classes. Given the large number of prestige classes that have previously been published in various d20 supplements, it is understandably difficult to come up with original . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 14, 2002


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