This article originally appeared in d20 Weekly

Prophecies of the Dragon

Prophecies of the Dragon (for the Wheel of Time Roleplaying Game)

Published by Wizards of the Coast

Developed and Edited by Charles Ryan

Designed by Aaron Acevedo, Evan Jamieson, Michelle Lyons, James Maliszewski, Rich Meyer, Charles Ryan, and Paul Sudlow

192-page color softcover; $29.95

Prophecies of the Dragon is the first and only supplement Wizards of the Coast will publish in support of its Wheel of Time RPG. It is a mini-campaign, consisting of five linked adventures designed to take characters from 1st to 6th level. Also included are six mini-adventures that are unrelated to the main story, designed to get characters in preexisting campaigns to where the main adventure starts, to serve as links between chapters, or to provide changes of pace within the mini-campaign. The campaign is set in the period of Robert Jordan's novels and allows characters to participate in events and interact with characters from the series, but peripherally enough to allow the player's actions to have significant effect on the course of events. A four-page appendix at the end of the supplement contains new rules, skills, feats, weaves, and character background, and clarification on the rules for multiclassed channelers.

[SPOILER ALERT]

The campaign begins on Almoth Plain where the characters are hired by an Aes Sedai to find a missing sister of the Blue Ajah. The heroes' investigations take them to the city of Falme at the height of the Seanchan occupation and ultimately embroils them in the Battle . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: September 11, 2002


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