This article originally appeared in d20 Weekly

Call of Duty

Call of Duty

Published by Chainmail Bikini Games

Written by James Garr

Additional Design by Bryon Dahlgren

Color Cover by Rob Katkowski

Interior Illustrations by Brian England and David Zenz

64-page PDF; $7.00

Call of Duty is a $7.00 67-page PDF sourcebook on paladins. It provides new feats, prestige classes, spells, and magical items, as well as analysis of the paladin's code and advice for both DMs and players about how to handle paladin characters and the specific issues raised by paladins.

The document has a full color-cover followed by a blank sheet (so that the cover is kept separate if double sided printing is used) followed by 64 numbered pages of the sourcebook and a page for the OGL. There is black-and-white topical art throughout the book, mostly pictures of the sample NPCs associated with the prestige classes and pictures of some of the new magic items.

The 20 feats presented have various designations such as Fighter for ones that can be taken with a fighter's bonus feat, Divine for ones requiring the turn undead ability, and Paladin for ones that require a class ability from the paladin class such as detect evil or lay on hands. It is good to see bonus fighter feats listed, and the Paladin and Divine descriptors seem useful designations for quickly identifying class-restrictive feats. The feats range from effects such as being able to make an aura of courage glow like daylight to adding stunning effects to all of a paladin's smites. Some feats . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: December 25, 2002


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