This article originally appeared in d20 Weekly

Mutant's & Masterminds GM's Screen

Mutants & Masterminds Gamemaster Screen

Published by Green Ronin

Cover Art: Montage assembled by Sean Glenn of Super Unicorn

4-panel color cardboard screen; $9.95


Silver Age Sentinels GM's Screen

Silver Age Sentinels Game Master's Screen

Published by Guardians of Order

Cover Art: Illustration by Ed Northcott, coloring by Jeff Mackintosh

3-panel color and b&w cardboard screen; $4.95

Gamemaster screens don't exactly lend themselves to lengthy reviews. So, to provide you with more bang for your subscription buck, I have combined reviews of the GM screens for both Mutants & Masterminds and Silver Age Sentinels. You get two reviews for the price of one. What a value!

The Mutants & Masterminds Gamemaster Screen has four cardboard panels. Full color art that features heroes and villains from the Freedom City campaign occupies one side. As you might expect, a variety of tables and other information occupies the other. Panel one (reading from left to right) has DCs and modifiers for a variety of checks, including balance, bluff, climb, concentration, disguise, escape, and jump checks. Panel two has essential combat information, including a box that summarizes how to calculate attack bonus and defense, attack roll modifiers, common actions in combat, and condition results from damage saving throws. Panel three has tables of common weapons and armor, hardnesses of common substances, and checks for several psionic powers, including precognition and telepathy. Panel four has tables for track . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 23, 2003


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