Pyramid Review

Diceland: Ogre

Published by James Ernest Games

Created by James Ernest & Falko Goettsch

Illustrated by John Zeleznik, James Ernest and Elizabeth Marshall

$15.95

Just as the exhaust blasts from the spaceships in Diceland: Space reaches the shelves of your local games emporium, Cheapass Games follows up that expansion for the excellent Diceland: Deep White Sea with a whole new set. Where Diceland: Space was based upon a title of their own, the computer game Strange Adventures in Infinite Space, with Diceland: Ogre the designers have obtained a license from another company, Steve Jackson Games and it based upon their boardgame, Ogre/G.E.V.

First published almost 30 years ago and then just costing just $3.00, Ogre/G.E.V. still remains a solid and inexpensive wargame in spite of the five-fold rise in the price since 1977. In this game of near-future tactical armored warfare, the most feared weapon on the battlefield is the cybernetic attack vehicle known as an Ogre. The ultimate in tank design, an Ogre could be up to 50 meters long, armed to the hilt and with an inhuman intelligence layered under three meters of armor. On the battlefield, an Ogre is near unstoppable, trundling on lengthy tracks towards its target, steamrollering over anything that gets in its way, while its opponents throw everything they can muster at the behemoth in an attempt to take it apart one component at a time, hoping that they can disable it. Since the original boardgame, the Ogre line of games has . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 8, 2003


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