Pyramid Review

The Book of Archetypes (for All Flesh Must Be Eaten)

Published by Eden Studios, Inc.

Written by Evin Ager, Colin Chapman, Set Danielson, Mark Kinney, Mauice Lefebure, Thom Marrion, John McMullen, Charlie Payne, Charles Plemons, Tom Redding, Robert Michael Russel, and Derek A. Stoelting

Cover by Carlos Samuel Araya

Interior Illustrations by Travis Ingram

48-page 7½ by 9½-inch saddle stitched softback; $15.00

In comparison with recent releases for All Flesh Must Be Eaten, the genre books Enter the Zombie, Pulp Zombies, and Fistful o' Zombies, the very latest title is an exceedingly simple affair. The Book of Archetypes is literally just that, a collection of character types that can be used as a source of instantaneously ready-to-play player characters, NPCs or even as a potential source of ideas.

The Book of Archetypes contains some 40 or so entries, many of which have been written by fans of the game. Arranged in alphabetical order, the layout for each archetype is exactly the same as those found out in both the All Flesh Must Be Eaten core book and the three genre books. This includes statistics, Qualities and Drawbacks, skills, and gear on the left-hand side of the page, with the personality and a quote on the right, separated by a fetching illustration by Travis Ingram. Both his art and the layout give this book a nicely uniform look.

Breaking the archetypes down by power level, the 41 are made up of 25 Norms, 14 Survivors, and 2 Inspired. There is only one instance of . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: September 26, 2003


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