Pyramid Review

Quest for the DragonLords

Published by DragonLords Inc.

Designed by Robert Johannessen

Graphic design by Jarmo Kaski

Illustrated by Sam Yip, Peter Wolf

boxed set, full-color mounted game board, 4 reference cards, 12 quest cards, 24 scroll cards, 9 dice of varying sizes plus a special crystal die, 60 gold and silver counters (kings, wizards, equipment, magic items, etc.), 24 pegs, plastic storage tray, 75 plastic disks in three colors (to represent stacks and denominations of units), 160 plastic figures for four armies, 4 DragonLord figures, 8 ships, 12 sails, cloth bag full of gold nuggets, CD-ROM with game rules; $59.99

From the outset, the DragonLords Inc. game Quest for the DragonLords is an impressive and daunting-looking item. The box is a deep black with shiny, red-foil inlays, thick as a brick, and just begging for a coffee table upon which to show itself off. The quality extends to the pieces inside, but the proof is in the play.

The object of the game is to control the world, eliminating your opponents by capturing their Kingdoms or killing their kings.

Players begin by selecting one of four armies (Elves, Dwarves, Barbarians, or Orcs), some equipment for traveling in the Wastelands, a scroll card (a one-shot spell), a ship, and three counters for your King and Wizard (the third is a decoy to prevent players from knowing where your regent is).

In turn, players choose some land. There are six realms in the game (areas surrounded by a colored dotted line), each with . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 3, 2003


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