Grimm

Pyramid Pick

Grimm: Adventures In A World Of Twisted Fairy Tales (for d20 System)

Published by Fantasy Flight Games

Written by Robert J. Schwalb

Cover by Larry MacDougall

Illustrated by Jim Brady, Larry MacDougall, James Ryman, and Scott Schomburg

64-page b&W softcover; $14.95

Grimm: Adventures In A World Of Twisted Fairy Tales is the second release for the "Horizon: New Roleplaying Frontiers" line published by Fantasy Flight Games. Each in the line is a self-contained exploration of a particular world or genre. Designed for the d20 System, each title is meant to be -- like many of the current RPGs released in PDF format such as Buggin' RPG: The Tiny Game of Big Adventures from Deep7 and Vice Squad: Eighties Police Adventure from Politically Incorrect Games -- used as a diversion from, or a break between, longer campaigns. Of course, there is nothing to prevent a DM from expanding any Horizon-based games into something longer than a mere diversion. To date, the only other Horizon title, Redline: High Speed Road Duels In A Post-Apocalyptic Future, explored a post apocalyptic world in the mode of Mad Max and A Boy and His Dog, while the forthcoming Virtual casts the players as sentient software in imminent danger of nuclear immolation at the hands of squabbling humans. Where Redline and Virtual explore a pair of different dark futures, Grimm looks to the familiar past for its dark origins.

Like Lashings of Ginger Beer and Little Fears, Grimm is a game in which the players take the roles . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: February 20, 2004


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