Pyramid Review

Cthulhu Dark Ages

Published by Chaosium

Written by Stéphane Gesbert, Lynn Willis, Brian M. Sammons, & Charlie Crank

Edited by Charlie Crank, David Mitchell, Lynn Willis, Hannes Kaiser, Frank Heller, & Brian Courtemanche

Based on the book by Pegasus Spiele

Art and graphics by François Launet, Stéphane Gesbert, Andy Hopp, David Grilla, Meghan McLean, Björn Lensig, Gero "Zodiak" Pappe, & Kostja Kleye

176-page b&w softcover; $23.95

Since the strange alien gods that populate the fiction of H.P. Lovecraft are themselves timeless, you ought to be able to play an RPG about them no matter the setting. Perhaps spurred on by the success of those White Wolf products set during the period, Chaosium has provided players with Cthulhu Dark Ages, a self-contained roleplaying book. The bad news is that anyone in the (ahem) dark about this time period isn't going to come out feeling much smarter about it than they were going in.

The self-contained part is on-target. The Basic Roleplaying System (or BRP) is included, and contains all the rules you need for period equipment and character creation. Modern chaff has been removed, and there are numerous occupations written up with suggested skills and possessions. You have combat and action resolutions (and a Resistance Table with errors aplenty), and a magic system that encompasses some suitably disturbing spells. It isn't a replacement for the core book, since some sections have been left out for space concerns or because they were anachronistic . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 23, 2004


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