Pyramid Review

Heroes Incorporated

Published by Quest Machine

Designed by Sam Clifford

Graphic Design by Creative Madhouse

Art and Graphics by Carl Critchlow, Brandon McKinney, Anitra Nottingham, David Muro, Ric Kayanan, Jeffrey Jones, & John Bell

Full-color boxed set with 50 Research Cards, 12 hero cards, 12 hero markers, 12 Combat Tokens, 25 Action Markers, four Player Cards, six Gadget tokens, seven Crime Pawns, scoreboard, Crime Die, eight hero stands, four score pawns, eight combat dice, 25 block tiles, and b&w rules; $39.99

With great power comes great responsibility. Every schmo with laser-beam eyes and the power of flight wants to rob the bank, usually over your broken body. Being a superhero is a tough business, and the Heroes Incorporated board game from Quest Machine emphasizes the "business" end of things.

The city of Megalopolis can only afford to hire one group as their official superhero team, so the test is to conquer the most crime the fastest. Whoever scores 36 Hero Points first, or has the most points when the Research deck runs out, wins.

Megalopolis is made up of blocks, tiles laid in a five-by-five square with the disreputable Crimeland at the center. Each of these has a Block Number from two to five, with clothing and furniture shops on the low end (not much percentage for crooks in knocking over a pet store) and city hall and research labs at the upper end.

Each player gets a pair of superhero cards and color-coded dice, Action Markers, and character stands (for . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 30, 2004


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