Pyramid Pick

Igor: The Mad Scientist's Lament

Published by InteractivitieS Ink, Limited

Designed by Mike Young

Illustrated by Alex Bradley

108 2½-inch cards, one Igor die, one rulesheet, & nine or more "completed" tokens; $19.99

Whatever your field or profession, it is probably the case that you just cannot get the staff these days. And it is probably worse if you are a Mad Scientist bent on bringing some grand plan to fruition or building the very latest of one of many great inventions. But then again, who wants to work for a boss whose tolerance for failure extends about as far as your own for his sub-conference table incinerator? Well, Igor does not seem to mind. This lab assistant/janitor/dogsbody/lickspittle is a willing and diligent worker . . . until, that is, he gets out of earshot of his master's screamed orders. Then he seems to forget whatever it was he was sent out to get or do, and must face his master's exasperated screams of frustration upon his return.

The is the subject for Igor: The Mad Scientist's Lament, a card game for two to six players in which they endeavor to build their latest, greatest invention before their rivals can. All remain at the mercy of the bungled efforts of their inept assistant, Igor, who just seems unable to go out and get the parts that you need to build your device. The game consists of 108 2½-inch card deck, the Igor die, at least nine "completed" counters (used to mark a device that has been built), and an 8½ by 11½-inch double-sided rulesheet. . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: May 28, 2004


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