Pyramid Pick

Qwitch

Published by Out of the Box Games

Designed by Maureen Hiron

Game play designed by Mark Alan Osterhaus, Ellen Osterhaus, & Max Osterhaus

Illustration and graphic design by John Kovalic & Cathleen Quinn-Kinney

Production graphics and design by Cathleen Quinn-Kinney

Product developed by Al Waller & Cathleen Quinn-Kinney

Full-color, 64 cards, Qwitch die, & rules; $9.99

It's becoming something of a cliché to observe how baffling it is that Out of the Box Games keeps coming up with ideas that seem so simple you can't believe someone hasn't come up with them before. They're developing a new trick, that of making you think one of their games is just a rehashing of another game, and you can't imagine how you're going to get any entertainment value out of a retread. Witness the case of Qwitch.

The object of the game is to be the first one to empty his draw pile of cards.

The deck comprises 64 cards, but the "suits" are numbers and letters. There are eight each of letters A through H, so you'll have A/1 through A/8, B/1 through B/8, and so on. One card is placed face-down in the middle of the table, and the rest are dealt out evenly among three to five players; any extras are set aside without anyone looking at them. From his draw pile, a player pulls a hand of five.

A special six-sided die is included, with a plus, minus, and equal sign (two of each) on its faces. The die is rolled, and the result determines what cards you have to play during this round. If a plus sign comes up, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 11, 2004


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