Pyramid Pick

Spellslinger (for d20 System)

Published by Fantasy Flight Games

Writing, Art Direction, & Layout by Kevin Wilson

Developed by Kevin Wilson & Greg Benage

Illustrations, Maps, & Graphics by Anders Finer, Scott Reeves, David Griffith, Monte Moore, Michael Philippi, Joseph Querio, Hian Rodriguez, & Brian Schomburg

Edited by Greg Benage & Rob Vaughn

64-page b&w softcover; $14.95

What do you when Deadlands wraps up the market on bringing magic to the Old West? Bring the Old West to fantasy, that's what. Spellslinger is Fantasy Flight's attempt to tie the two genres together, using the d20 System.

The old world is getting full. It's a fantasy world, but it's coming into its own technologically -- it's been left deliberately vague, but most hints point to a steam-powered setting. It's pretty crowded, so anyone with a sense of adventure or who just wants a little elbow room is hopping a ship and sailing across the ocean to the Territories. Here, travelers find all the trappings of the Old West: burgeoning frontier towns, racial disharmony, prospectors, and shootouts at high noon.

One of the wildest elements of this virgin land is the indigenous population: the gray runners. These wolf-like humanoids, whose individual tribes are collectively called the Pack, once roamed freely throughout this land, but the pushy newcomers' guns make them a serious threat to the natives. The dwarves, elves, and humans (among others) have run them out of just about every town east of the Gray Hills. The . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 30, 2004


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