Pyramid Review

Reality Storm: When Worlds Collide (for Champions & Silver Age Sentinels)

Published by Hero Games & Guardians of Order, Inc.

Written by Darren Watts & Allen Thomas

Cover by Chris Stevens

Illustrated by Tara Lustik & Udon

96-page b&w softcover; $19.99

Team-ups between the characters of differing comic books are far from uncommon, but between the heroes of comic books from different publishers, it is another matter. Since the first in 1976, Superman vs. The Amazing Spider-Man, they have grown in number such that the appearance of such crossovers is no longer as highly anticipated. But if they are merely uncommon in the world of comic books, they are virtually unheard of between games publishers. Fittingly, the first to appear in some two decades, Reality Storm: When Worlds Collide, is a crossover between two superhero RPGs. It is not, as the books claims, entirely unique. The first was 1983's AUTODUEL Champions, which brought the leading superhero RPG and the premier auto duelling game together.

Reality Storm: When Worlds Collide brings together two of the three leading superhero RPGs: Champions and Silver Age Sentinels. It provides not just the rules and guidelines for converting the Tri-Stat system of the latter to the Hero System of the former (and vice-versa), but also an adventure that allows the player characters from one setting to interact with the leading heroes and villains of the other. This is a big powerful adventure, almost on a scale of Crisis on Infinite Earths . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: September 24, 2004


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