Pyramid Review

Researching Medicine (for CyberGeneration)

Published by Firestorm Ink

Written Jonathon Lavallee & Bryan Schmidt

Cover by Jason Seabuagh

Illustrated by Nick Bliss, Christine Mozarowski, Avy Price, Jason Seabuagh, & Anlina Sheng

52-page b&w softcover; $12.00

Here is a curiosity: a supplement for a roleplaying game long thought dead, itself a sequel to an equally dead game. Back before we got gloom-and-doom all mopey style with Vampire: the Masquerade, there was R. Talsorian Games, Inc.'s Cyberpunk 2.0.2.0., the definitive RPG of that quintessential 1980's genre, cyberpunk. It projected an early 21st century polarized society of haves and have-nots, in which the armed and dangerous kicked out and up from within the shadows cast by the all pervasive corporate hegemony. Well-supported and popular, the last supplement was published in 1997, Firestorm: Shockwave -- The Fourth Corporate War Book Two being the second part of the trilogy detailing the Fourth Corporate War between the two big boys of the setting, Militech and Araska. Although the final page of Firestorm: Shockwave hinted at big events for the third and final part, Firestorm: Aftershock never appeared. Nor did Cyberpunk 203X, the third edition of the RPG that the Firestorm trilogy was supposed to lead into. Seven years on and fans of the game are still waiting for both . . .

What did appear was a sequel RPG, CyberGeneration: The Final Battle for the Cyberpunk Future. Projecting the timeline of the game forward to 2027, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 1, 2004


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