Pyramid Review

Collide-O!

Published by Playroom Entertainment

Designed by Maureen Hiron

Graphic design by Elisa Anya Jaeger

90 full-color cards, rule booklet (in English, Spanish, French, & German), 2-5 players; $9.95

If Brawl, Qwitch, Fightball, Icehouse, Blink, and Nodwick aren't ringing your bell as far as turnless games are concerned, fear not: The pipeline always seems to have another one on its way, like Playroom Entertainment's Collide-O!

The object of the game is to be the first player to work through his deck so he has only one card remaining.

Each card is divided in three across its width, two ends and the middle. Each segment is a different color or set of colors. Blue, yellow, red, green, and black are the five basic hues, but two of these may be paired up into a striped pattern, and some cards put all five into a single section.

One card is placed face-down in the center of the table and the remaining deck is dealt out in its entirety as evenly as possible; extras are set aside in case they're needed. Each player draws the top five cards from his pile to form his initial hand. When everyone is ready, the card on the table is flipped face-up and play begins. There are no turns in the game -- you place cards from your hand on the table as quickly as your pattern-recognition skills allow you.

To play a card, you must overlap the one(s) already played. You cannot simply match one end color to another end color, however; the card you play . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: November 12, 2004


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