Pyramid Review

Foes of Freedom (for Mutants & Masterminds)

Published by Green Ronin

Written by Steve Kenson & Steven E. Schend

Art & graphics by Ramón Pérez, Hal Mangold, Jonathan Kirtz, Kevin Stokes, Storn Cook, James Ryman, & Christopher West

Edited by Jon Leitheusser

96-page full-color softcover; $23.95

It's a simple, straightforward title, and it's just what it says: Foes of Freedom is a collection of enemies for use with the Mutants & Masterminds RPG from Green Ronin. There's a pile of these things on the market, and that's understandable -- if you put out a superhero game, you're almost expected to follow up with a book or two of characters for it. If you're going to do such a thing, you ought to be bringing something awfully cool to the table, and the goods just aren't here.

The volume deals with villainous groups, solo ne'er-do-wells, and the facility that holds them. The groups are the most interesting facet of the product. Among the more engaging: The Minotaur, stolen from his ancient prison, is now the unseen head of his own version of the Labyrinth. Operating from behind the scenes, "Taurus" uses ruthless business practices to continue waging his centuries-long feud against Daedalus, the superintelligent craftsman who imprisoned him on Crete. Cutting-edge scientists, thieves, and assassins (many created by Taurus' own team) round out his cohorts and his company's bottom line.

Talos (from Freedom City -- a book that is a big help in navigating this one) and his crew believe . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: December 17, 2004


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