Pyramid Review

Paranoia XP GM's Screen & Mandatory Fun Enforcement Pack

Published by Mongoose Publishing

Written by Aaron Allston, Paul Baldowski, Jamie Brewer, Alon Elkin, Beth Fischi, Jeff Groves, Mike Hargreaves, Humza Kazmi, John Kenyon, John Spann, Allen Varney, Wesley Williams, & Paranoia-Live.Net

Forms by Beth Fischi

Layout & editing by Allen Varney

Four-panel b&w/color screen, 24-page booklet; $14.95

When you're trying to foster a sense of fear and ignorance, ignorance and fear, what will help you in this endeavor most? A wall, of course, a way to keep all your deepest and darkest secrets from prying eyes. Your players know you're not really doing anything by the rolls, but the Paranoia Gamemaster Screen & Mandatory Fun Enforcement Pack will keep their accusations of die-fudging to a bare, frightened minimum.

Mongoose Publishing wasted little time getting this gem to market. Treason is everywhere, and the faster the Troubleshooters of Alpha Complex settle into that familiar groove of not knowing what's going on, the sooner they can relax. For a game that emphasizes play over rules, there are certainly plenty of rules filling up the back of the rulebook. If the GM is going to get any use out of them, he'll need this well-aligned quick reference guide to bring order to chaos (and vice versa).

You'll be floored to discover the central two panels are covered with notes on combat and how to damage things. Weapons and armor, damage codes, and hit . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: January 14, 2005


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