Pyramid Review

All Wound Up! Escape from the Cemetery

Published by Twilight Creations, Inc.

Concept, design by Kerry Breitenstein & Todd A. Breitenstein

Art by Dave Aikins

Edited by Patrick Kapera & Patrick Phalen

Layout, design by Todd A. Breitenstein

boxed set with 60 cards, four windup pawns, four full-color double-sided tiles, 25 brain counters (five each of five colors), four start tokens, dealer token, and b&w rulebook; $34.99

In their endeavor to innovate, Twilight Creations, Inc. is changing how you think about pawns. Their latest, All Wound Up! Escape from the Cemetery, uses windup toys as the playing pieces, so you don't even have to move them yourself. Just set them loose . . .

The players are all dead, and to pass the time they're racing around their bone yard using their adorable clockwork ghouls. The object of the game is to be the first one to complete the circuit and reach the cemetery gate.

Players agree on a layout for the boards, which determines how the race runs. The four sections could be placed in a square to make a circle of sorts; the gate side could be placed outward so the pieces have to curve to the side once they've completed a circuit; they could be arranged in a straight line; and so on. No one places their pawn until they get to take a card action, though, and to take an action you have to "win" it by bidding cards.

Everyone gets a hand of 10 cards, and the first player passes several of his to the person on his left. That person selects the same number of . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: January 21, 2005


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