Pyramid Pick

Dundjinni

Published by Fluid Entertainment

$39.95 for Macintosh or Windows PC; Additional Art Packs $4.95-$14.95

Requires Java 1.4 or higher
Windows 98 or Mac OSX
800 MHz Pentium 3
256 MB RAM
85 MB hard disk space (more is better)
Uses PNG file format for importing art objects
Exports output to HTML or proprietary DJA adventure files
Imports XML d20 System character information from e-tools
A color printer will be needed for optimum quality output

When I saw the art samples from the Dundjinni website I may have actually drooled on my keyboard. I am a long time gamer, and have long wanted software to make my life as a GM and player easier. This has led to me to buy several versions of Campaign Cartographer, various character generators including e-tools, and to spend ridiculous amounts of time making spreadsheet tools to "automate" character creation for various games. This has been a hit and miss effort because many of these programs didn't perform as they were supposed to, or the learning curve on the products was too steep for my patience.

Dundjinni is mapping software with the ability to make beautiful and functional maps quickly and easily. The maps are rendered bitmaps, not the CAD-like isometric drawings from other mapping programs. The printed output from these maps is comparable to the tiles from Cardboard Heroes, and if you have a good color printer and some cardstock paper you can make detailed maps suitable . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 18, 2005


Copyright © 2005 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.