Pyramid Review

The Mystic World (for Champions)

Published by Hero Games

Written by Dean Shomshak

Cover by Jonathon Davenport

Illustrated by Nate Barnes, Warren Beckford, Jefferson Cram, Robert Cram, Keith Curtis, Newt Ewell, Jeff Herbert, Jason Ingel, Nick Ingeneri, Eric Radamaker, & Barry Winston

160-page b&w softcover; $26.99

The Mystic World is a supplement that explores the magical aspect of the Champions universe. It describes and examines the cosmology of this setting as well as its characters, villains, and powers, all with a view to providing the GM with the foundation for both an arcane-themed campaign and adventures plus events designed for the mage or magic-using character in the superhero group. Like many other Champions supplements, The Mystic World does not stand alone -- more so than most supplements. It does not detail how to create a mystic character; The Ultimate Mystic will do that. It does not provide a plethora of arcane villains; both Conquerors, Killers, and Crooks and Arcane Adventures (a companion volume to this one) will do that. And Champions Universe gives more and relevant specifics facts about that setting, such as other characters and organizations.

So having got what it does not deal with out of the way, what can be found in The Mystic World? Divided into four chapters, it opens with "Worlds of Worlds," a look at how the Champions multiverse is ordered, described in Kabbalistic terms, from the material world of Assiah where Earth's own dimension is located, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 15, 2005


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