Pyramid Review

Shardsfall Quest (for DragonMech)

Published by Goodman Games

Written by Joseph Goodman

Cover by Niklas Janssen

Illustrated by Jeff Carlisle

Cartography by Sean Glenn

72-Page Perfect Bound Softback; $15.99

The first release for Goodman Games' d20 System setting DragonMech is the adventure Shardsfall Quest. Written for a party of four to six characters, it is designed to serve as the perfect introduction to the world of Highpoint, apocalyptically scoured by the abrasive Lunar Rain and rampaged across by the alien Lunar Dragons. Most of the population has retreated underground, or found sanctuary in the new mobile nations -- the mechdoms -- built around the 1,000 foot tall, steam driven, iron or stone clad City-Mechs. Each of these states projects its power through the mechs it carries in its legs. Carrying only a crew of three or four, these much smaller mechs, when working in concert, are capable of taking down a Lunar Dragon. A Mech Jockey character is not necessary to play, though one character needs to have the Mech Pilot skill. Other suggested characters are a fighter, a coglayer or steam-borg, and an arcane spellcaster.

[SPOILER WARNING!]

As the adventure opens, the PCs are assumed to be already together, perhaps as ore hunters, refugees, or as employees of the Dwarven-run Gearwrights Guild. Taking shelter from the night's Lunar Rain, the party's rest is disrupted by the impact of a large meteorite. Its size suggests that it is worth investigating, a potential source . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 29, 2005


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