Pyramid Review

The Authority Roleplaying Game and Sourcebook

Published by Guardians of Order

Written by Jesse Scoble, John Chambers, John Snead, Matt Forbeck, Matt Keeley, Mark C. MacKinnon, Jeff Mackintosh, & David Pulver

Art by Bryan Hitch & John McCrea

Edited by Mark MacKinnon & Jesse Scoble

352-page full-color hardcover (48-page Authority supplemental in b&w); $44.95

Not since Aberrant have players had such a chance as this to flex their muscles in an RPG -- not their roleplaying muscles, but their characters' actual muscles. The Authority, based on the DC/Wildstorm comic book of the same name, is about superheroes whose power seems to approach that of the divine.

For anyone unfamiliar with the funny books, the Authority is a group of heroes gathered by the disillusioned Jenny Sparks, living embodiment of the 20th century. She's seen the half-hearted, corrupt measures used by the United Nations and their ilk, and she's convinced she and her team can make a real difference in the world. She puts the baddest metahumans on the block -- including the Doctor, shaman to the world; nano-infused gadgeteer the Engineer; and Jack Hawksmoor, God of Cities, among others -- onto an enormous city-ship that can traverse space and parallel dimensions, and makes her intentions known to the squabbling peoples of Earth: Behave, or suffer the consequences. Fortunately for humanity, the Authority seldom needs threats to make its point. Instead, perils show up . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: May 20, 2005


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