Pyramid Pick

Battlestations

Published by Gorilla Games

Designed by Jeff Siadek & Jason Siadek

Cover by A.D. Hamilton with Patrick Morgan

Illustrated by A.D. Hamilton

Module Art by Todd Boyce

48 double sided, full color 3½-inch square Starship Modules, eight full color 8½ by 11-inch Hex Maps, 160 full color die cut Counters, 32 full color die cut Hex Markers, ten glass bead Markers, 128 full color Character stand-ups, six six-sided dice, & 112-page perfect bound black & white rulebook; $49.95

In most space combat games, players control one or more ships, maneuvering them around to either obtain particular objectives or shoot down other ships. What gets left out of such games is the crew of such vessels, except in an abstract fashion. Other games do consider the role of the crew, each player controlling the actions of a single crewman in more detail. FASA's Star Trek III Starship Combat Roleplaying Game is such an exception, with players as bridge officers, taking orders from the captain, allocating power, operating sensors, weapons, deflector shields, the ship's helm, and so on. Of course, this just has the player characters at the appropriate bridge station, but what if in the midst of a game, characters could leave their stations and run through the ship, perhaps to operate another station, such as the teleport system instead of the guns, or to repel boarders? All the while the ship is zooming through space?

This is exactly what Battlestations from Gorilla Games lets you do. It is a board . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 3, 2005


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