Pyramid Review

Fright Night: What Went Down (for the d20 System)

Published by Hogshead Publishing

Written by Brian Underhill with Ian Hunt

Cover by Shaun Thomas

Illustrated by Shaun Thomas & David Esbri

64-page perfect-bound black and white book; $15.95

Where Fright Night: Polar Terror is set in the Antarctic, Fright Night: What Went Down is its northern counterpart, being set in the frigid waters under the Artic ice cap. Like the rest of the Fright Night series, it is a one-shot for the d20 System and inspired by certain horror movies. It is designed with completeness in mind, providing suitable new character classes, plus rules for handling horror and fear under the d20 System, and a new threat that could find its way into other games or adventures in the form of a sequel.

The set-up for What Went Down is simple -- a Russian submarine has been lost whilst operating below the polar ice cap. Whilst its emergency locator beacon has been detected, the Koloss' exact location remains unclear. Unfortunately the Russian Navy lacks the means to attempt a rescue. Yet political considerations force the Russian government's hand and they accept the outside aid, not from the Americans or British, but from Rotterdam-based Sea Tech International. This marine engineering and salvage company operates world-wide and happens to own a prototype vehicle, the ST1 DSRV-1, nicknamed the Erebus, a deep submergence rescue vehicle that has the range to reach the Koloss and the capacity to carry up to 36 passengers . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 15, 2005


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