Pyramid Review

MidEvil

Published by Twilight Creations, Inc.

Conceived & Designed by Kerry Breitenstein & Todd A. Breitenstein

Art by Dave Aikins, Jeremy McHugh, Paul (Prof.) Herbert, & Ed Bourelle

Layout by Todd Breitenstein

100 plastic Skeletons in three colors, 50 gray plastic Humans, six player pawns, 30 map tiles, 50 event cards, two dice, & rule booklet; $24.99

Just because you killed the walking dead in the present and put paid to the zombie dog invasion doesn't mean you're done fighting evil. In MidEvil, the next episode in Twilight Creations' line of variable tile system games, you're thrust into the distant past and forced to fight your way to the magic book that will whisk you home.

The game can be won two ways: be the first to kill 30 points worth of Skeletons, or bring the Necronomicon to the center of the Altar tile.

Play of the game is nearly identical to Zombies!!!. The small hamlet is laid out one tile at a time, and you travel about dusting Skeletons and stealing their weapons. Some of the buildings also house Life Tokens, gray plastic human figures that represent your well-being in the game. Event cards throw twists into the action, and though the monsters move slowly, their superior numbers may surround you. Somewhere in the tile deck is the Graveyard; if you get the dreaded Necronomicon here and make it back to the Altar where you started, you can escape the hordes.

The differences? Components, most notably. The tiny cardboard . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 28, 2005


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