Pyramid Pick

Shadows Over Camelot

Published by Days of Wonder

Designed by Bruno Cathala & Serge Laget

Illustrated by Julien Delval

Four game boards (three double-sided), 16 swords, 168 cards, seven "coats of arms" (character sheets), eight dice, two booklets (rules and quests), & 30 miniatures; three to seven players, full-color, boxed; $49.95

Camelot has fallen several times over the years, in many ways and in many guises, but one thing seems certain…it always falls. This time it's not a forgone conclusion -- you and your friends have the opportunity to achieve a happy ending for the mythical kingdom in Shadows Over Camelot -- but that doesn't mean it's going to be easy.

The object of the game is to finish the game with more white swords than black laid across the legendary Round Table.

Three to seven players take the role of King Arthur or one of his famed knights; each has a card that lists important game information and a unique special ability. Everyone starts at the round table where they can gather white cards for their hand. These help you fight, go on quests, and call upon the services of Merlin and others. Each turn you have to give evil a chance to progress: draw a black card, allow a siege engine to muster in the fields beyond the castle, or lose a life point.

Once the bad guys have made inroads, you may take a heroic action; you can draw or play cards, attempt to destroy a siege engine, or go on a quest. Quests include battling the . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: January 13, 2006


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