Pyramid Review

Dungeons & Zombies (for All Flesh Must Be Eaten)

Published by Eden Studios, Inc.

Written by Jason Vey with Ross A. Isaacs

Cover by Jon Hodgson

Illustrated by C. Brent Ferguson, Travis Ingram, Jonathon Kirtz, Dan Oropallo, Cary Polkovitz, Gregory Price, George Vasilakos, & Kiran Yanner

160-page 7¼"×9¼" b&w softcover; $24

After a whirlwind ride into the past and though a gamut of genres, and even a step into the post-post apocalypse when the zombies have won, the RPG of surviving the corpse cortege, All Flesh Must Be Eaten, takes us back to the original roleplaying genre -- fantasy. Yet worry not, dear reader, for Dungeons & Zombies is not a book about filling an evil overlord's underground demesne with extra members of the cadaver cavalcade. Well . . . actually it is, but you get more than that. Quite a bit more.

Dungeons & Zombies is the game's sourcebook for the fantasy genre, which right from the start acknowledges its inspiration with Jon Hodgson's tribute to that most parodied of covers. So the question is, how does the supplement handle the genre? First it introduces two new character types that let you do heroic fantasy. While the Norm type handles the likes of mere townsfolk and peasantry, and the Inspired type will happily handle clerics, most other characters can be created using the Survivor character type. Mages and sorcerors though will need to take the new Adept Hero type and also purchase the Gift quality to power their spells. For more "heroic" characters, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 24, 2006


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