Pyramid Review

Paths of the Damned: Ashes of Middenheim (for Warhammer Fantasy Roleplay)

Published by Black Industries

Developed by Green Ronin Publishing

Written by Graeme Davis

Cover by Christer Sveen

Illustrated by Tony Parker, Adrian Smith, & Christer Sveen

Cartography by Shawn Brown

96-page b&w hardcover; $24.99

Any new campaign for Warhammer Fantasy Roleplay has a near insurmountable problem to overcome. It must measure itself against one of the hobby's most highly regarded campaigns. Consisting of five parts, The Enemy Within Campaign takes the heroes from nowhere and draws them into an intrigue that threatens the future of the Empire, taking them up and down its rivers and canals, to Noble courts, and out of the Empire and back again, all in order to stop the threat. With its ripe mix of intrigue, conspiracy, Chaos cults, Cthulhu Mythos influences, bad puns (especially if you happen to be German or Swedish), and just plain good writing, The Enemy Within Campaign is really what Warhammer Fantasy Roleplay is remembered for.

Which is not to detract from the roleplaying game itself, for Warhammer Fantasy Roleplay is a fine game, and even better and more playable in its second incarnation, designed by Green Ronin Publishing, as well as being one of 2005's top selling titles. Paths of the Damned: Ashes of Middenheim is the first part of an all-new campaign, a trilogy set after the events known as the Storm of Chaos. A Champion of Chaos, Archaon, Lord of the End Times, managed to unite . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 2, 2006


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