Pyramid Review

Mutants & Masterminds Second Edition Gamemaster's Screen

Published by Green Ronin Games

Designed by Steve Kenson

Illustrated by UDON with Chris Stevens

Graphic design by Hal Mangold

Four-panel, full-color, two-sided GM's reference sheet; $9.95

When the fiendish Dr. Rubicon unveils his latest plan for global domination, nothing on this Earth can stop him from his mad goal. On the other hand, without the proper references close by, his takeover can be an agonizingly slow process. Never fear, it's the Mutants & Masterminds Second Edition Gamemaster's Screen to the rescue.

As far as format, the "landscape" camp gains another convert; this product sits along its length at half-height so you can see the players who are (curses) foiling your plan once again. It's four panels, and the sides fold into the middle. The two end panels, it should be noted, aren't full-sized (presumably to allow folding and packaging it properly without gumming up the "spine"). They come in at three-quarters length, so you're getting just under 39 inches of shield. And it's been a while coming, but the swing has also started toward less content inside such packets. There are no adventures or small booklets with additional game material here (unless you count the sheet with the advertising blurb and OGL). What you do get is a lower cost.

One of the big snags to fast-paced adventures with the new version of Mutants & Masterminds is trying to find all the rules you . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 9, 2006


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