Pyramid Review

Dungeon Crawl Classics #31: The Transmuter's Last Touch (for d20 System)

Published by Goodman Games

Written by Jeff LaSala

Art, Maps, & Graphics by Jason Edwards, Cliff Kurowski, Brad McDevitt, Stefan Poag, Jeremy Simmons, & Joseph Goodman

Edited by Joseph Goodman & Liz Rich

16-page b&w saddlesticked softcover; $2.00

Let's see what a two-dollar game adventure looks like.

First of all, Dungeon Crawl Classics #31: The Transmuter's Last Touch may be the first game in history to have a title that a) is longer than the adventure it contains, and b) fills up the word count before the review is finished. Goodman Games wants your gaming dollars -- both of them -- and it's going the dirt-cheap route to get you to part with them.

[SPOILER ALERT!]

Another in their series of adventures designed to recall the good old days of dungeon-delving, this crawl is designed to challenge four to six characters of 1st and 2nd level. The heroes hear tales of a series of raids on caravans or other passersby through the local countryside (or whatever else the DM dreams up -- you're kind of on your own on getting involved with the story, not that it's at all hard to work it in). Tracking those responsible leads the party to a secret entrance in the side of a mountain. In these catacombs hides a small tribe of kobolds (about the only rung downward from orcs), but the surprise comes when these dog soldiers turn out to be a bigger bite to chew than our "been-there . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 18, 2006


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