Pyramid Review

Zombie Rally

Published by Snarling Badger Games

Created by Adam Loper & Peter Spahos

54 black & green cards and rules; $5.95

This has all been a big misunderstanding.

You think of them as evil, watery-eyed, subhuman freaks raised from the grave by some unnamed source of malice, and set to eating the body and/or brains of any hapless passersby they chance across. The zombies, it turns out, are simply exercising, because when you're dead and decaying you need all the workout you can get to stay fit and trim. This shuddering event is known as the Zombie Rally.

The object of the game is to be the first zombie to run, shamble, hop, or crawl across the finish line.

Players -- two to six maggot-infested shells can join -- are assigned a hand of cards, and everyone agrees on a number of steps for this race. The more steps, the longer the race, but the default is 30 steps. Someone grabs pencil and paper (backing up a step, someone has to supply paper and pencil) and keeps track of everyone's steps and which limbs they retain.

Everyone takes a turn playing or discarding cards. Some are simple movement cards that let you hulk forward one, two, or three hesitant steps, and these are marked beside your name so you know where you stand (or lie) in the race. If you can't get any movement cards, you can discard three non-movements to take a step. Others are attack cards that let you attack your competition. These have a range listed on them, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 27, 2006


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