Pyramid Review

Vampire: Dark Influences

Published by White Wolf Publishing, Inc.

Designed by Michael Miller, David Raabe, Ken Cliffe, & Steve Wieck

Art, graphic design by Pauline Benney, Brom, Cyril Van Der Haegen, Marko Djurdjevic, Travis Ingram, Roberto Marchesi, Jean-Sebastien Rossbach, Jeff Rebner, Cathy Wilkins, Andy Trabbold, Michael Phillippi, Tomasz Jedruszek, Avery Butterworth, Shane Coppage, Udon, Mark Nelson, Vince Locke, Torstein Nordstrand

Five Player Cards, 25 Kindred Cards, 30 Event Cards, 105 Blood/Regnancy Tokens, one 10-sided die; b&w, boxed; two to five players; $14.99

They may now have a partner in on-line gaming, but White Wolf is still branching out into other forms of tabletop play. Their long-standing World of Darkness RPG line Vampire now has a card game based on that property: Vampire: Dark Influences. The Prince, leader of the city's undead hordes, is tired of unlife after so many years and is entering a deep sleep to recharge his batteries. First, though, a successor must be chosen.

The object of the game is to gain the most influence among the vampires, making you the new Prince of the city.

The play area is a power structure, a six-row pyramid built from cards with six bloodsuckers along the base and a single vampire -- the retiring Prince -- at the top. They're laid out like a checkerboard so the cards only connect at the corners. Each player gets a clan (a "tribe" of vampires), an Event Card, and a set of . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: November 17, 2006


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