Pyramid Review

Badaboom: an Explosive Card Game about Tinkering Goblins

Published by Gigantoskop

Designed by Gigantoskop

Illustrated by Peter Svärd & Jesper Moberg

64 Full Color Cards (5 Bomb Cards, 5 Mechanism Cards, 7 Gadget Cards, & 47 Trick Cards), 50 Gold Coin Markers, 2 Bomb Armed Markers, & 6-Page Rules Leaflet; $20

Life is hard for a goblin. I mean really hard. They hate each other. They hate everyone else. And they hate their boss, the High Necromancer . . . especially when he is mad, because then he punishes the goblins. Right now the High Necromancer is mad because the Human, Elf, Dwarf, Gnome, and Fairy alliance have begun bombarding his Army of Darkness with exploding contraptions, and he cannot reciprocate. The problem is that the High Necromancer lacks the technological know how. Fortunately he has a plan. Unfortunately this involves the goblins. More specifically, it involves goblin engineers in the Bomb Research Dungeon tinkering with unexploded contraptions until they explode. This is not a problem for the High Necromancer, because goblins are cheap to resurrect. In the meantime any goblin engineer is stuck trying to explode bombs and performing secret missions for the High Necromancer in the hopes that he can gain enough gold to bribe the troll guards to escape.

This is the set up for Badaboom: an Explosive Card Game about Tinkering Goblins for three to five players, the latest design from Swedish publisher Gigantoskop. Having asked us . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 2, 2007


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