Pyramid Review

GameMastery Campaign Workbook

Published by Paizo Publishing

Designed by Jason Bulmahn, Sarah Robinson, & Sean Glenn

320-page spiral-bound 4½"×5½" softcover; $13.95

Every GM needs a place to hang his hat, metaphorically speaking, and a good starting place would be the GameMastery Campaign Workbook from Paizo Publishing.

Another in their line of GM and player aids, the workbook is just what it says: a place to start, maintain, and cultivate information about your ongoing roleplaying game. Seems simple enough, but is there enough here to recommend it to anyone over, say, a notebook full of ruled paper?

Well, it starts straightforward enough. There's space for all your contact info, both the kind that lets you call your players to let them know about the next session and the sort that lets someone return your workbook to you when you forget it at the Taco Tavern.

You can manage attributes, brief notes, and status (like "missing") for up to 14 PCs. The stat blocks are OGL-specific, so while there's room enough for you to write up notes about any character, anything that isn't d20 System material won't be able to use the handy boxes. Then it's back in the GM's court, with the name and dates of your campaign, room for an overview, places for your NPCs, and any rules deliberately being left in or left out. A full (blank) year of month grids let you erase and rewrite all the sessions you'll be canceling, and maps allow you to track the . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 23, 2007


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