Pyramid Review

Rippers: Horror Roleplaying in the Victorian Age (for Shane Lacy Hensley's Savage Worlds)

Published by Pinnacle Entertainment Group

Written by Christopher W. Dolunt & Simon Lucas

Illustrated by Max Humber, Pawel Klopotowski, Chris Waller, & Cheyenne Wright

Cover & Cartography by Robin Elliott

140-page full-color hardcover; $29.99

The Plot Point campaign books for Shane Lacy Hensley's Savage Worlds have done several genres, from post apocalyptic fantasy to swashbuckling magic, from superheroes to oddball fantasy. What it has not done is the horror or Victoriana genres, but it brings these together in Rippers: Horror Roleplaying in the Victorian Age. The year is 1892, and everything you read in the penny dreadfuls is true. Monsters stalk the gaslit streets of London and haunt the deep forests of Eastern Europe, while the ancient undead plot from beneath the sands of Egypt. Against a strengthening threat known as the Cabal stand the redoubtable men and women known as Rippers. Strong of heart, Rippers not only use the arcane lores of magic, miracles, psionics, and weird science against the growing monstrous threat, they also possess a new biotechnology -- Rippertech. Quite literally they rip parts from the bodies of the monsters they slaughter and either make potions from the organs or implant them directly into their bodies.

Rippers is a game of supernatural horror that references many of the 19th century's most notable authors, including Sir Arthur . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: May 4, 2007


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